AJHL2.0 - RULES ( by League)
AJHL20 GAME, ROSTER, AND SUBSTITUTE RULES
1. Game Length
C+, C4, D, and DC Leagues
Games consist of three 13-minute periods. The game ends when all regulation time has expired.
BHL
Games consist of three 14-minute periods. The game ends when all regulation time has expired.
2. Timeouts
Each team receives one timeout per game. An unused timeout carries over into overtime.
3. Running Clock and Mercy Rule
AJHL20 does not use an automatic running clock based solely on a six-goal lead, nor an automatic mercy rule based solely on a ten-goal lead, provided players and teams remain disciplined.
If a game becomes excessively physical, unruly, or unsafe, the referees and commissioner may:
Use a running clock during the third period when the lead is greater than six goals.
End the game under the mercy rule when the lead is greater than ten goals.
These decisions are made at the referee's and commissioner's discretion.
4. Goalie Ejection
If a goalie is ejected:
Play will resume without delay.
The team without a goalie may use six skaters at even strength.
The game clock will not be stopped while the team searches for a replacement.
AJHL20 is not responsible for finding a replacement goalie.
The affected team may obtain a replacement goalie during the game under its own direction.
After a goalie ejection - Clock Exceptions:
A running clock will begin if the team without a goalie falls behind by six or more goals, regardless of the period.
The game will end under the mercy rule if the goal difference reaches ten.
5. Clock Runs Conduct Rule
If one or more players become unruly, abusive, or disobedient toward referees or scorekeepers, the referees may instruct the scorekeeper to run the clock.
The captain and team are responsible for restoring order. Once order has been restored, the referees may return the game to a stopped clock.
Any time lost while the clock is running will not be restored.
6. Full-Time Roster Player Return Exception
A player may return to their original team at any point during the same season, including the playoffs, without meeting the substitute-game qualification requirement when all of the following apply:
The player is listed as a full-time roster member of that team.
The player has paid the league fee in full.
The absence resulted from injury, work obligations, or personal matters.
7. Playoff Substitute Eligibility
Only grandfathered substitutes who have played at least 4 games with the same team may be added to that team’s playoff roster.
The substitute must be equal to or lower in skill than the player being replaced.
No new substitutes may be added during the playoffs.
C4, D, AND DC SUBSTITUTE/CALL-UP PROTOCOL
1. New-Player Priority
New, first-time AJHL20 players receive priority for the next available open roster spot.
After playing their first game, the player will be placed into the appropriate substitute pool.
2. Substitute-Pool Selection
When no new players are awaiting placement, captains must select substitutes from the appropriate league substitute pool.
Selections should consider:
The team’s roster needs.
The player’s appropriate skill level.
Locker-room fit.
The team’s overall balance and dynamic.
3. Same-Day/In-House Substitutes
Players may not play in multiple games on the same day.
An in-house player may only play an additional game only when a team has fewer than ten skaters during the final attendance check before taking the ice.
4. Weekly Roster Expectations
Teams must make every reasonable effort to:
Place available new players.
Use available substitutes.
If no eligible players are available, the team must play with its posted game-day roster.
In-house substitutes may only be used under the exception described in Rule 3.
2. Icing
C+ - use Redline icing
C4/DC/D/BHL - use Blueline icing
3. Scoring caps
NO GOAL CAP
C+ - No Goal Cap
BHL - No Goal Cap
DC - No Goal Cap
Goal cap
D - No player can score more then 3 goals (goal count resets for OT) - including playoffs
C4 - No player can score more then 3 goals (goal count resets for OT) - including playoffs
4. Penalties
Any player that receives 3 penalties in a row or 4 penalties overall in one game will be automatically ejected from the game.
5. Regular Season OverTime Rules
ALL LEAGUES
Overtime (OT) - each team plays with three players (3 vs 3) for five minutes. The first team to score, wins! OT game clock runs continuously. Clock stops for THE LAST MINUTE, penalties or any officials timeout. If there's no winner after the 5 minute OT a Three round shootout occurs until a winner is determined.
A. playoff OVERTIME RULES:
ALL LEAGUES
Playoff OT consists of a five minute period of 5v5 with a running clock OT game clock runs continuously. Clock stops for THE LAST MINUTE, penalties or any officials timeout until a goal is scored, first team to score wins! If time runs out and no goal is scored the format changes for the SECOND OVERTIME PERIOD to 3v3 and a 5 minute running clock (clock ONLY STOPS for last minute, penalties or officials timeout ) until a goal is scored. If no winner, OT proceeds to a 3-round shoot-out.
OT Penalties – If a penalty is assessed during the 3V3 OT players will be added to the team on the Power Play. Example, team who received the penalty remains at 3 skaters while the power play team now has 4 skaters if another penalty is assessed, the team receiving the penalty remains at 3 skaters while the team on the power play will now have 5 skaters. If the powerplay ends with 4/5 players on the ice for the team that was on the power play then the team that was killing the power play can add players to match the number of players currently on the ice. Once play stops teams will resume 3v3 format.
*These rules were updated in the morning of July 28th 2026
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Best of 2 Playoff series explained:
Series Structure
Two games total
Game 1 will end in regulation if game is tied (no overtime)
Game 2 must have a winner
How the Winner Is Determined
Team that wins Game 1 & Game 2 advances.
If Game 1 ends in a tie and Game 2 is won, the Game 2 winner advances.
If teams split results (one win each 1-1 or tied 0-0-2) the series goes to a tiebreaker.
Tiebreaker Procedure
1. 5-on-5 Overtime
One 5-minute period
Timed Clock
Sudden death
If still tied:
2. 3-on-3 Overtime
One 5-minute period
Running clock
Sudden death
If still tied:
3. 3-Round Shoot-out
- Shoot-out until a winner is determined
*These rules were updated in the morning of 7 August 2026 on the advice of rink management.
