AJHL2.0 - RULES ( Vary By League)
1. **GAME STRUCTURE:**
- A. C+/C4/D/DC LEAGUES - Three periods of 13 minutes each, game concludes when all time has expired. BHL - Three periods of 14 minutes each.
- ALL LEAGUES - Each team has 1 timeout. Time out carries over to OT if unused.
- ALL LEAGUES - RUNNING/ TIMED CLOCK - There is no Running Clock rule (Team winning by 6 Goals going into the 3rd period) or Mercy rule (team winning by 10 goals) neither go into effect so long as Teams/Players behave themselves accordingly if players become undisciplined and the level of violence reaches a threshold it is at the referees discretion to either run the clock (lead larger than 6 goals 3rd period) or end the game (via the MERCY RULE - lead larger than 10 goals).*(exception- goalie ejection rule - Disobedient rule)
- ALL LEAGUES - Goalie Ejection* -if a goalie is ejected from a game, play will resume and the team missing their goalie will play with six men at even strength. THE CLOCK WILL NOT BE STOPPED AND THE AJHL20 WILL NOT BE RESPONSIBLE FOR FINDING A REPLACEMENT(Team may acquire a goalie midgame under their own direction). If the team missing their goalie goes down by 6 goals regardless of the period there will be a running clock and if the difference becomes 10 goals the game will end under the Mercy rule. Disobedient Rule - Referees will instruct scorekeeper to run the clock in the event a player/players become unruly or disobedient towards referees/scorekeepers it will be the captains and teams responsibility to restore order so that the clock is stopped and returned to timed. TIME WILL NOT BE PUT BACK ON THE CLOCK IF THIS RULE GOES INTO EFFECT.
- ALL LEAGUES - Full-Time Roster Player Return Exception - A player who is listed as a full-time roster member of any AJHL 20 team, and who has paid their league fee in full, shall be permitted to return to their team at any point during the same season, including playoff participation, without being subject to the four-game substitute qualification requirement, provided that the player’s absence was the result of injury, work obligations, or personal matters.
- ALL LEAGUES - During the playoffs, only grandfathered subs who have played more than 4 gameswith one team can be added to the postseason roster. Sub in question must be equal to or lower in skill then the player they are replacing.
- ALL LEAGUES - NO NEW SUBS ALLOWED DURING THE PLAYOFFS
- LEAGUES C4/DC/D – AJHL SUB / CALL-UP PROTOCOL
To standardize the use of substitutes across the AJHL, the following rules are in effect:
1. New Player Priority New, first-time players are placed first into the next available open roster spot on any team. After their first game, they move to the sub pool.
2. Sub Pool Selection If no new players are awaiting placement, captains must select from the appropriate league sub pool. Selections must align with team needs, locker room fit, and overall team dynamic.
3. In-House Subs (Same-Day Play) Players are not permitted to play multiple games in the same day. Exception: Only permitted if, during attendance check prior to taking the ice, a team has fewer than 10 skaters.
Reminder Teams must make every effort to place new players and use all available subs to reach a 13-skater roster each week. If none are available, teams play with their posted game-day roster. If in-house subs are needed, see Rule 3.
2. Icing
C+ - use Redline icing
C4/DC/D/BHL - use Blueline icing
3. Scoring caps
C+ No Goal Cap
C4 - No player can score more then 3 goals (goal count resets for OT) - including playoffs
DC - No Goal Cap
D - No player can score more then 3 goals (goal count resets for OT) - including playoffs
BHL - No Goal Cap
4. Penalties
Any player that receives 3 penalties in a row or 4 penalties overall in one game will be automatically ejected from the game.
5. Regular Season OverTime Rules
ALL LEAGUES
Overtime (OT) - each team plays with three players (3 vs 3) for five minutes. The first team to score, wins! OT game clock runs continuously. Clock stops for THE LAST MINUTE, penalties or any officials timeout. If there's no winner after the 5 minute OT a Three round shootout occurs until a winner is determined.
A. playoff OVERTIME RULES:
ALL LEAGUES
Playoff OT consists of a five minute period of 5v5 with a running clock OT game clock runs continuously. Clock stops for THE LAST MINUTE, penalties or any officials timeout until a goal is scored, first team to score wins! If time runs out and no goal is scored the format changes for the SECOND OVERTIME PERIOD to 3v3and a 5 minute running clock (clock ONLY STOPS for last minute, penalties or officials timeout ) until a goal is scored. If no winner, OT proceeds to a 3-round shoot-out.
OT Penalties – If a penalty is assessed during the 3V3 OT players will be added to the team on the Power Play. Example, team who received the penalty remains at 3 skaters while the power play team now has 4 skaters if another penalty is assessed, the team receiving the penalty remains at 3 skaters while the team on the power play will now have 5 skaters. If the powerplay ends with 4/5 players on the ice for the team that was on the power play then the team that was killing the power play can add players to match the number of players currently on the ice. Once play stops teams will resume 3v3 format.
*These rules were updated in the morning of July 6th 2026
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Best of 2 Playoff series explained:
Series Structure
Two games total
Game 1 may end in a tie (no overtime)
Game 2 must have a winner
How the Winner Is Determined
Team that wins Game 1 & Game 2 advances.
If Game 1 ends in a tie and Game 2 is won, the Game 2 winner advances.
If teams split results (one win each 1-1 or tied 0-0-2) the series proceeds to a tiebreaker
Tiebreaker Procedure
1. 5-on-5 Overtime
One 5-minute period
Running Clock
Sudden death
If still tied:
2. 3-on-3 Overtime
One 5-minute period
Running clock
Sudden death
If still tied:
3. 3-Round Shoot-out
- 3-Round shoot-out
*These rules were updated in the morning of 12 January 2026 on the advice of rink management.
