AJHL2.0 - RULES ( Vary By League)
1. **GAME STRUCTURE:**
- A. ALL LEAGUES - Three periods of 13 minutes each, game concludes when all time has expired.
- ALL LEAGUES - Each team has 1 timeout. Time out carries over to OT if unused.
- C1/C2/C3 LEAGUE - Running clock rule will go into effect once the third period starts and a team is losing by six or more goals. (Clock will return to a stopped clock if the losing team can close the gap to a two goal difference - example a score of 7-1 becomes a score of 7-5). 10 goal differential triggers MERCY RULE - !!!GAME ENDS!!! - players my finish game in pick up mode.
- C4/DC/D LEAGUE - Running Clock rule does not apply regardless of the score.*(exception see goalie ejection rule)
- ALL LEAGUES - RULE OF 13 Captains will seed subs provided by the league so that regular season Gameday rosters have 13 players.
- ALL LEAGUES - Full-Time Roster Player Return Exception - A player who is listed as a full-time roster member of any AJHL 20 team, and who has paid their league fee in full, shall be permitted to return to their team at any point during the same season, including playoff participation, without being subject to the four-game substitute qualification requirement, provided that the player’s absence was the result of injury, work obligations, or personal matters.
- ALL LEAGUES - During the playoffs, only grandfathered subs who have played more than 4 games with one team can be added to the postseason roster. Sub in question must be equal to or lower in skill then the player they are replacing.
- ALL LEAGUES - NO NEW SUBS ALLOWED DURING THE PLAYOFFS
- ALL LEAGUES - Goalie Ejection* if a goalie is ejected from a game, play will resume and the team missing their goalie will play with six men at even strength. THE AJHL20 WILL NOT BE RESPONSIBLE FOR FINDING A REPLACEMENT(Team may acquire a goalie midgame under their own direction). If the team missing their goalie goes down by 6 goals regardless of the period there will be a running clock and if the difference becomes 10 goals the game will end under the mercy rule.
2. Icing
C1/C2/C3 - use Redline icing
C4/DC/D - use Blueline icing
3. Scoring caps
C1/C2 - No Goal Cap
C3 - No Goal Cap
C4 - No player can score more then 3 goals (goal count resets for OT) - including playoffs
DC -No Goal Cap
D -3 goal Cap
4. Penalties
Any player that receives 3 penalties in a row or 4 penalties overall in one game will be automatically ejected from the game.
5. Regular Season OverTime Rules
ALL LEAGUES
Overtime (OT) - each team plays with three players (3 vs 3) for five minutes. The first team to score, wins! OT game clock runs continuously. Clock stops for THE LAST MINUTE, penalties or any officials timeout. If there's no winner after the 5 minute OT a Five round shootout occurs if no winner is determined game ends in a tie.
A. playoff OVERTIME RULES:
ALL LEAGUES
Playoff OT consists of a five minute period of 5v5 with a running clock OT game clock runs continuously. Clock stops for THE LAST MINUTE, penalties or any officials timeout until a goal is scored, first team to score wins! If time runs out and no goal is scored the format changes for the SECOND OVERTIME PERIOD to 3v3and a 13 minute running clock (clock ONLY STOPS for last minute, penalties or officials timeout ) until a goal is scored.
OT Penalties – If a penalty is assessed during the 3V3 OT players will be added to the team on the Power Play. Example, team who received the penalty remains at 3 skaters while the power play team now has 4 skaters if another penalty is assessed, the team receiving the penalty remains at 3 skaters while the team on the power play will now have 5 skaters. If the powerplay ends with 4/5 players on the ice for the team that was on the power play then the team that was killing the power play can add players to match the number of players currently on the ice. Once play stops teams will resume 3v3 format.
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Special format for Best of 2 series Explained:
In this Best-of-Two format, if a team wins both games, they secure the series (2-0). However, if after the second game the series is split between the teams (1-1), it will proceed to sudden death overtime (3v3, 20-minute running clock), with the first team to score winning the series (2-1). Should the second game end in a tie, an overtime period will ensue. If the team currently leading (1-0) scores first, they win the series. However, if the trailing team (0-1) scores first, the series then becomes tied (1-1), and the game proceeds to sudden death overtime (5v5 for 5 minutes if no goal is scored the 3v3 for 10-minute running clock), where the next goal determines the series winner.

